MYARENA ARCHITECTURE & TECH STACK

Everything for Your Gaming Community

High-performance infrastructure on isolated Linux processes for CS 1.6, CS:Source, GTA SA-MP, Minecraft, Garry's Mod, and Team Fortress 2. Zero simulation — pure bare-metal and NVMe speed.

Supporting 6 Game Disciplines

Each game server runs in an isolated Linux cgroup with optimized engine binaries, configs, and builds.

Counter-Strike 1.6
1000 FPS
Рушій: ReHLDS 3.14 + ReGameDLL

Optimized ReHLDS engine with AMX Mod X 1.10, ReAPI, Reunion protocol, and one-click builds (Classic, CSDM, Zombie, GunGame).

Counter-Strike: Source
100 TICK
Рушій: SRCDS 100 Tickrate

Competitive hitreg with fixed 100 Tickrate, MetaMod:Source 1.12, SourceMod 1.11, and 10 Gbps FastDL.

GTA San Andreas
OPEN.MP
Рушій: open.mp 1.2+ (SA-MP 0.3.7)

Modern open.mp core with Pawn JIT compiler, complete anti-crash protection, and support for streamer, sscanf, and mysql plugins.

Minecraft
PAPERMC
Рушій: PaperMC / Purpur 1.21.4

Lightning-fast PaperMC on Java 21 with NVMe SSD storage, plugin support, GeyserMC Bedrock crossplay, and snapshots.

Garry's Mod
GMOD 64-BIT
Рушій: Chromium x86-64 Source

64-bit architecture eliminating out-of-memory crashes, instant Steam Workshop collections mounting, and DarkRP/TTT gamemodes.

Team Fortress 2
TF2 COMP
Рушій: SRCDS 66 Tickrate

Competitive ETF2L & UGC match configs (6v6, Highlander), custom map support (Orange, Trade, MvM), and SourceMod admin.

Key Platform Capabilities

Complete server management without technical bottlenecks, console exploits, or delays.

Kernel & Process Isolation via cgroups v2

A dedicated Linux process and systemd slice for every game server with enforced RAM, CPU, and scheduling limits. Zero noisy-neighbor impact.

Streamlined Web RCON Console

Real-time streaming game command execution via secure WebSocket directly to the engine. The web console never exposes an underlying Linux shell.

Real-Time Node Telemetry & Metrics

Live readings of vCPU, RAM usage, server FPS, player counts, and map status are gathered directly from our native node agent without delay or spoofing.

HMAC Cryptographic Node Isolation

All control-plane communication is HMAC-SHA256 signed with strict timestamp validation to prevent unauthorized commands and replay attacks.

Instant 10 Gbps FastDL (HTTP BBR)

High-speed Nginx FastDL cluster tuned with Google BBR congestion control. Maps and assets are auto-compressed to .bzip2 for instantaneous client downloads.

L3/L4/L7 Game-Tailored DDoS Protection

Hardware-level UDP mitigation filters protecting against A2S_INFO amplification, UDP reflection, SA-MP crashers, and malicious packet spam.

Persistent Task Queue & NVMe Snapshots

Build installations, configuration sync, and snapshots run through a persistent async job queue so the web UI remains snappy and responsive.

In-Browser File Manager & High-Speed SFTP

Edit server configs directly in the web browser with code highlighting, or connect via FileZilla / WinSCP using dedicated high-speed SFTP.

24/7 Support & Instant Telegram Alerts

Every support ticket and sensitive action is tied to immutable audit logs. Receive instant alerts on server states and ticket updates directly in Telegram.

1000 FPS
Rock-solid core timing for CS 1.6 ReHLDS
10 Gbps
Lightning-fast FastDL map and asset downloads
< 15 ms
Ultra-low latency to primary European backbones
99.9%
Guaranteed node availability SLA

Ready to launch your first game server?

Instant deployment takes less than 60 seconds. Choose your game and plan.